Hello, so I had some questions about landscape materials. I’m actually trying to use some of Megascans surface materials on my terrain generated from World Machine. However, as of right now, it is not reflecting the displacement maps that I connect to the MakeMaterialAttributes node. I see no difference in the material preview or any tessellation whatsoever after applying the change. I am connecting the displacement map into WorldDisplacement. I can’t see any other options for displacement maps. I actually made the two materials using material functions if that makes any difference.
I don’t have any screenshots at the moment as I am away from my PC.