Hi all.
Long story short: When I change textures to a mesh that has had already ‘Displacement’ added to new ‘Displacement’ texture/B channel (it’s added by the material and it’s not baked displacement into the mesh), the material completely breaks the mesh, I thought and from some videos I watched that this was a non destructive process.
This happens even if the original mesh has 4 vertex or 5000, like in the example picture bellow. Or am I missing something very obvious here?
If this is the case, then this so no development friendly.
I forget to also mentioned previously: Is there a fix for this ugly shadow strips/artifacts the mesh gains when ‘Displacement’ is added via the material?
This does not happen with baked displacement into the mesh, actually baked displacment performs excellently. But I can’t baked all my meshes and the material path is the best for a lot of my meshes.
It has nothing to do with ‘Ray Tracing’ and ‘Fallback Mesh’, none of those option fixes this issue and the artifacts remain there no matter what and ther can be seen when the camera is close to the mesh.
Thank you very much in advance.