Displacement for Nanite Landscape

With landscapes having support for Nanite and Nanite meshes having support for displacement using a texture, I suggest, if it’s not already in the works or currently exists and I’ve just missed it, for the Nanite landscapes to have support for displacement which would give a similar result to the Virtual Heightfield Mesh.

If the overall setup would be the same as VHM that would be pretty cool, that would make it easier to swap over.

This is in 5.3 :slight_smile:

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Of course I missed it, I thought it would be a bit obvious to include now that the landscape uses Nanite, thanks! :smiley:

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