Hi, there is a topic https://www.allegorithmic.com/blog/creating-complex-baroque-ceiling-substance-designer-jonathan-benainous?mc_cid=165c6734a7&mc_eid=e70cb4cf35 an amazing example of parametric work.
But the question of mine is how useful is this? Will it be ok for ArcViz in Unreal to build the entire ceiling in this way just a texture and a displacement? How the lightmaps baked on it will works? What about the performance of such an approach?