Displacement and Tessalation UE5

Makes sense, although I used displacement in Unreal 5 with the modelling tool Editor on a random (non-skeletal) object and it seems to work fine with lumen. The problem is that you cannot use it for Skeletal meshes it seems and I do not understand why as the displacement looked fine on the other object. I am just praying that Unreal re-introduce it in the material like it was before. :pray: