I’ll chime in here a little bit with my view, as I think I have something to say about a few of the things you’ve mentioned. Perhaps that’s because not only have I worked as a freelance journalist for quite some time now, but I’ve also dabbled with developing mods in the past (which, is what truly got me interested in game development).
First, I don’t think that mods, fan games or remakes deserve less respect in any shape or form. The people creating them often have incredible passion. They’re expanding upon a franchise that the original developer has potentially set aside and doesn’t plan to actively revive any time soon. They’re still developers – within their own right. It takes a lot of drive to even attempt to create a project of that kind, with no potential monetary incentive on the table. And, quite honestly, if the original developer doesn’t mind…well, then, I don’t see an issue here at all.
However, I’ll say, if they’re using original assets or material, then that is a slightly different issue and I can only think of the legal ramifications they could be facing in those circumstances, even. The same could be said for outright clones, or clear copycats, like the “War of Stars” example you’ve presented above. In that case, it would be up for the original rights holder to consider taking legal action (and I’m sure there’s some case to be made for that). Though, it is rather likely that those titles are rather lacking in quality, and only receiving downloads based upon the similarly in name. I don’t suppose they’ll truly make any money from them, and the user will likely remove the game from their system rather quickly anyhow.
I don’t think any of this diminishes the amount of effort it takes to create a unique, original intellectual property. I think that comes with even more struggles and challenges to face. That doesn’t negate anything I’ve said above, though. I’ve met a large amount of developers who work at respected studios who come from a background of developing modifications and fan-based games. The disciplines are, for the most part, the same. The skills are interchangeable.
You don’t really need to worry – as much as you might seem to be, at least – about people copying your game. If the product is good enough it will stand on its own feet. If it isn’t, then people wouldn’t want to copy it. Just take a look at the best-selling titles in the industry. Most share a lot in common. There’s a reason shooters sell, for example. It’s typically the story and a number of core functions that are unique.
Now, on to the journalism front and the “I’m looking at you, game news websites that help this people” statement. I’ve written for both web and print. Quite honestly, for the most part, we’re relatively unbiased (aside from opinion pieces, reviews and the like). That isn’t to say every outlet is and I’ve worked for some truly horrible publications in the past that are happy to deliver coverage for a “small fee”. We’re here to cover news; anything news-worthy or that we feel will be of interest to our readership. If there’s a “remake” or “fan game” that we’re happy to see being developed, then we’re probably going to cover that as well. More often than not, because we’re also fans of the same franchise as the person creating it. If you have a decent game (or product) and a decent public relations team…then, it really isn’t hard to receive coverage. Indie-specific sites help in this regard quite a bit, as well.
Continue focusing on your project. Make it solid. If it’s fun to play, then people will buy it. Don’t worry about what people are doing in their free time.