I am working through the “Introduction to Blueprints video” Turning light on with level blueprint.
The instructor asks us to select “Edit level blueprint” in the blueprint drop down. I don’t see that “Edit level blueprint” in my Unreal 4.6. All I can see is “Open Level Blueprint”. If I assume he means Open Level Blueprint and click on it. A blueprint will open with an existing blueprint in there. But because it is an existing blueprint the “Event Begin Play” is already hooked up. And I am unable to use it with out disconnecting the current blueprint.
Can some suggest what the correct work flow should be. I understand that this video was created using a earlier version of Unreal. Maybe I should have just rightClicked to create a new blueprint ?
See the attached image. It is a screen grab of what the instructor was instructing me to do.