we need to wait more than a month for them to say “other maps were selected instead” this is NOT an apropiate comunication.
as creator I expect to be told what I have done wrong if its not selected.
to know what I can improve and have the opportunity to get in epic’s picks or simply in discovery.
“There’s a lot of great content out there and only a limited number of spaces, so take all the things you learned from this process” what do I have to learn? if I don’t know what to learn, beacause you say nothing.
I have considered three diferent solutions:
expand the browse and discover sections to make more games available, as 95.78% of the existing maps have 0 players on average.
explain in detail why the map has been rejected, to know how to improve.
queue the maps that could have been selected but have not been selected so that they appear later.
if you want the fortnite metaverse to have a future, there are things to do before that. and that’s something only you can do.
It might be only certain types of maps are preferred to be featured. I actually received feedback for one of my submissions once - it confirmed my suspicion.
There are other ways to receive feedback
If a map is tagged, it should appear in the relevant category (rail) - if this is ever implemented it will solve all the problems. Tags themselves could be improved but that is for a separate discussion.
I think not all submissions are fully reviewed. Some might be rejected based on description or trailer. Are you a professional writer or filmmaker? If not you may not necessarily do the best job describing your game. They would need to actually play your map to provide feedback. Sounds like work right?
That would be great, but there are a lot of issues here that you can’t get a straight answer to. From a business point of view, the Discovery team will have to expand to a large extent, or put up with the fact that the answer will come in 3-4 months due to the busyness of writing answers: by then 99% of maps will be abandoned, broken after updates and irrelevant.
There is also a problem of interest here. Two maps can be given contradictory answers, which will only cause negativity in the community. You as a game designer need to understand and research your maps, do focus testing and be responsible for testing yourself. The platform shouldn’t have to do this for you, it shouldn’t have to add you to Discovery - you just have the opportunity to participate.