Discover update: Elevating quality and matching players to content they'll love

Hello Fortnite developers,

At Unreal Fest Chicago, Jon Fox and I shared a deep dive on where Discover is headed and the changes we’ve made over the last few months. If you weren’t able to join us, the full session is available now on YouTube: https://youtu.be/mbZzMOQIXdU

Our goal remains the same: every time a player opens Discover, they should find something great to play. Discover’s job is to connect your games with the players who’ll love them, but a healthy ecosystem can’t depend on only manual curation. It needs to happen automatically with personalized curation.

I wanted to lay out some of the things that are landing in the next few days and coming weeks.

Eligibility filtering: elevating quality content, August 5

A common piece of feedback is that developers aren’t always clear when, or why, their islands aren’t reaching or staying in Discover.

Starting tomorrow, you’ll be notified in Creator Portal if your published island is not eligible for placement in Discover. You can also review our updated How Discover Works documentation, which outlines common reasons why an island may not be featured in Discover. How Discover Works in Fortnite | Fortnite Documentation | Epic Developer Community

Personalized ranking within rows: finding the right fit for every player

We recently introduced personalized row ordering to Discover, ranking genre rows based on each player’s play history and preferences.

In the next few days, we’re rolling out personalized ranking inside the genre rows themselves. Players will see content ranked to their own tastes and play history, even within a single genre. For example, one tycoon might be a great fit for one player and jump to the front of the row for them, while a different tycoon is the better fit for someone else and takes the lead in their version of the row. For more information, review our updated How Discover Works documentation. How Discover Works in Fortnite | Fortnite Documentation | Epic Developer Community

With each player’s Discover being personalized, we also want to give developers a way to check their island’s overall performance. Island rankings will be available through our API [ Swagger UI ] so you can check Fortnite.gg and FCHQ to see how often and where your islands appear across all of Discover.

Smarter tiles: better visibility for updated content

Coming in later Q3, islands with meaningful recent updates will get a highlight right on their tile, like an “Updated” badge and have the ability to show up in any Discover row. This will signal to players who’ve already jumped into your island, or who enjoy similar content, that there’s something new to check out. We will also be removing the dedicated Updated row now that updated islands can appear across Discover.

The key word is meaningful. This is about real updates—such as new themes, areas, modes and mechanics—that give players a reason to return. When we invest meaningfully in updates to our own games, players find a way to connect with them, and we want the same to pay off for you.

Looking ahead

There’s plenty still in the works, from richer social proof on tiles and a like-percentage alongside CCU, to a broader redesign that will put Discover upfront in the player experience. Find out more: https://youtu.be/mbZzMOQIXdU?si=EC8jMR5xWwzpxOXF&t=992

The best islands for a given player should be the ones that player sees. You build something great, keep it updated, and keep players engaged once they’re in. Discover connects it with the audience who’ll love it, giving it the exposure it deserves.

Thanks for continuing to build in Fortnite! I’ll be posting more updates to the EDC and on X (@HaroldatEpic). If you have feedback, would love to hear it so please drop a comment below!

Hey, this is moreso a design request, but whenever this releases, would it be possible for us to get a PNG of the new badges on the thumbnail (the two bubbles at the bottom left, and the ‘updated’ on the top right) as something we can overlay on our thumbnails to preview if it blocks any details of the image? Or, maybe a preview feature during the publishing process similar to the lobby preview? Thanks!

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This is a fantastic change. Players will now have a much better chance of discovering new islands that may be even better than the ones they’ve been playing simply because those older islands had privileged placements in Discover.

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Hey, can you please clarify a bit more about the removal of the updated tab.

Will meaningful updated give your map a boost in the rows then instead of the updated tab?

Thanks

Hi, this is good news, since the “Updated” section was poorly implemented—it didn’t matter if you updated the map; it wouldn’t show up anywhere. I hope this improvement works better than the “Updated” section.

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@playswithshapes This is a great idea, I have to publish to check placement then re-publish if its out so this change like a preview in the publish section of cr or event the overlay would be awesome :slight_smile:

Great work guys!

Benchmark for all stats next please :smiley: :crossed_fingers: