I want a timeline to finish and then reset multiple do N nodes. Because there is no Possibility to continue after the first reset node of the Do N, I can’t easily continue. The same problem would occur if I wanted to stop a timeline but do something after that.
Is there an easy way around this or do I have to come up with a logical workaround?
If there is no easy way to do this I would request outputs from such functions. This would make this a lot easier.
Thanks for any answers!
PS: kinda new to UE4 so don’t be too harsh, please