Discarding changes when Joining multi user session triggers level saving

So I am able to reproduce the bug in 5.5, but not in 5.6. So it appears it may have been fixed already

In this video, I launch into a level with a nDisplay and a lightcard with the ICVFX window open, causing the package to be dirtied, and when I discard changes, the level the nDisplay is in is saved instead of being discarded

In this video, I repeat the exact same steps with the exact same project but with 5.6, and it doesn’t happen

While this is good news when we upgrade, we are currently testing and evaluating 5.6 while being in production with 5.5 at our Virtual Production studio, and we are encountering some concerning roadblocks with it that we may raise additional pro support questions in the future. As of now, we will be in 5.5 for several more months.