Disaster SIMULATOR (Flood Survival Training - VR & non-VR)

Open discussion for anyone interested in this area… Especially those who’ve worked on similar projects before (how did those go?). Thinking about building a prototype in the future (both commercial / non-commercial applications)… But not sure if its possible to create a worthwhile Sim or WORLD that can run reasonably well on both VR / PC (too much of an ask)… Plus, is it possible to make a worthwhile Sim without needing external solutions from Nvidia or others (fluid / wave) … Just using core built-in Physics / Sim mechanics of UE. :thinking:

No. Just no.

The engine can’t even render, and you want it to produce minimally accurate simulation results!? XD

Stick to the 3rd party stuff that works, and For a VR project Unreal is likely the worst possible pick out of a heap of bad choices.