Hi,
I am following the Disappearing Platform on Loop tutorial, however I’ve noticed a slight problem and I am not sure if it’s me doing something wrong or if it is the tutorial out of date;
When setting the color_changing_tiles_device’s “Collision During Games” dropdown to either “Off” or “Only when Visible” doesn’t seem to actually change the collision and I am able to walk on the platform while it is hidden.
Is anyone else seeing this problem or am I perhaps doing something wrong, my code looks pretty much identical to the tutorials
using { /Fortnite.com/Devices }
using { /Verse.org/Native }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
log_on_off_platform := class(log_channel){}
on_off_platform := class(creative_device):
Logger : log = log{Channel := log_on_off_platform}
@editable
PlatformToToggle:color_changing_tiles_device= color_changing_tiles_device{}
@editable
ToggleDelay:float= 2.0
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
loop:
PlatformToToggle.Hide()
Sleep(ToggleDelay)
PlatformToToggle.Show()
Sleep(ToggleDelay)