Disappearing Platform on Loop - color_changing_tiles_device collision not working

Hi,

I am following the Disappearing Platform on Loop tutorial, however I’ve noticed a slight problem and I am not sure if it’s me doing something wrong or if it is the tutorial out of date;

When setting the color_changing_tiles_device’s “Collision During Games” dropdown to either “Off” or “Only when Visible” doesn’t seem to actually change the collision and I am able to walk on the platform while it is hidden.

Is anyone else seeing this problem or am I perhaps doing something wrong, my code looks pretty much identical to the tutorials

using { /Fortnite.com/Devices }
using { /Verse.org/Native }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
    
log_on_off_platform := class(log_channel){}

on_off_platform := class(creative_device):
    Logger : log = log{Channel := log_on_off_platform} 

    @editable
    PlatformToToggle:color_changing_tiles_device= color_changing_tiles_device{}

    @editable
    ToggleDelay:float= 2.0

    # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=
        loop:
            PlatformToToggle.Hide()
            Sleep(ToggleDelay)
            PlatformToToggle.Show()
            Sleep(ToggleDelay)

2 Likes

Any luck on this? I having the same problem.

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No, one of the next tutorial uses them for the same purpose too, I just glossed over that issue and pretended it worked

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I’ll get someone to take a look.

3 Likes

Hey this is not related to your Verse code. We’ve passed this issue along to the relevant team.

Thanks for bringing this to our attention!

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