This is just a guess, as that’s not something I’ve really noticed before. But I’d said look into your distance in your LOD settings in the mesh? As it appears to be only that specific mesh so I can’t say that it would be a clipping issue with the camera, instead it’s probably your mesh is being disabled due to LOD settings when it gets far enough or close enough?
I had something very similar once with some dynamically spawned StaticMeshes but darned if I can recall what the problem was If I do though I will come back.