Hi,
I am using the 3rd person template and started to make an endless runner, made the spawning tiles and they work fine, I have the character running forward just fine, however in my main view the character just disappears after a few seconds…I flipped it over to wireframe mode and the character is still there running as he should do.
Any thoughts on why he may disappear from the main rendered viewport but still be there in form?
Thanks
Are you removing the tiles when they get out of your view?
How do you generate the tiles? Actor or gamemode?
I think the character is behind or underneath something, and that’s not obvious when using wireframe.
Run the game, when the player dissapears, click F8 top pop out and select the character from the world outliner, right click in the viewport and then type F.
It will take you to your character…
Hey, Yes tiles are being destroyed out of view, the tiles are generated by actor spawn from a box collision (10 tiles are spawned at level start via a loop) The tiles are actors.
I have replaced the mannequin with a static mesh and no longer have the issue, the modeller is intending to replace the mannequin anyway so I guess it doesn’t matter, but was just interested as to why it disappeared.
Hey,
Thanks for the info, I did this and the character is just a yellow outline and an invisible body, which I have never seen before (having made a different endless runner with no issue) it is only after a few seconds as well? So not sure what he could be getting clipped by?
I have replaced the mannequin with a static mesh and no longer have the issue, the modeller is intending to replace the mannequin anyway so I guess it doesn’t matter, but was just interested as to why it disappeared