Hello, I’m having trouble building the following algorithm in Blueprint:
Enemy spawns → player looks at it → enemy disappears → respawns in a random location on the map until the player sees it → repeats.
I want to make a system similar to Mortuary Assistant or The Painscreek Killings, where the player’s camera passing over the enemy triggers the effect.
Hello,
Well this is a nice goal. Start doing it and let us know how it goes. We will help you when you get stuck but start building it and tinkering with it.
Hint: Try raycasting from your camera.