Hi,
I’m using custom game configuration variables which are read form a config file. This greatly helps tuning them during development, but I don’t want the user to be able to change them after shipping. Is there a way to disallow users form changing configuration files?
I guess you can save them to a save file and restore when the game in launched.
Unlike config files, saves are all scrambled if you open them in a text editor, so there’s no way to manually edit them.
The user can change config before a save file is created, so this might not work.