I want to set the rings to be disabled initially but to be enabled if and only if the Event variable is 2. I used “Set Visibility” for the Scene Component but that doesn’t seem to work.
Also, I want the rings to be non-interactable if they’re disabled. I tried “Actor Hidden Ingame” but it’s just that - hidden and still interactable.
Depends on what your interactions are. But basically put a true false gate in front with a boolean variable on if you want it active or not and only fire off the interaction if that variable is true.
You have no gate anywhere in that blueprint that I can see. You will also want to setup your rings as blueprints rather than actors in the game and then you can add a variable to the ring blueprint that you can cast to so that you can set it to enabled or disabled.