Hello everyone, tell me, who has already done the Android build on the preview version of UE 5.5?
I saw a strange error with disabling SkyLight. Usually, on moving actors, before the start of the level, it helps to respawn the actor; on 5.4.4 there was no such problem, but after transferring the project to 5.5 I found it.
In the preview of the Android OpenGL mode editor, this problem is not there, but in the simulation window it is also present on the phone.
Many do not use sky light on mobile phones, what solutions do you use against black shadows, unlit shaders, fake GI?