I’m trying to disable rotation from movement input in order to control it directly. The camera is locked on a target and the pawn rotates towards the target. Basically a lock on system much like a Souls-like. Currently my rotation is being locked to the target through interpolation, but because the movement input is stronger than the interpolation it allows rotation when the character is moving and locking on. Once the character looks towards the target it is locked correctly.
How can I disable the rotation that occurs when moving with WASD?
Movement Section:
Rotation Section:
Use Controller Yaw is disabled