I have a character pawn that when attacking can push other pawns away.
See linked clip below for a better idea of what I mean.
This is unexpected behaviour.
What I have done to try and stop this:
- Significantly (0) reduce Push force on character movement component
- Set collision capsule physics to ignore on sword mesh, sk mesh and capsule component for all pawns
- set collision to query only (no physics)
The above changes did not help and I can literally bump a pawn off the map with an attack. Its not every attack and more often it causes a hop than a massive bump but its still unwanted behaviour.
I have googled around a bit and seen some mention of this possibly being a UE4 bug but not sure if that’s exactly the same issue I have here, I’m hoping it’s something much simpler (most likely).
Linking a short clip illustrating me triggering this hop and bump on both allies and enemy pawns.