Hi there,
i am building my gameserver but even if i package only its map i see that all the client-side blueprint logic is being cooked too, and this creates problems for me, because for example the lobby PlayerController has a DiscordRichPresence component that generates dependency errors on the server because i cannot put its library on there (Windows client - Linux server and that is a Windows-Only plugin),
so how do i stop all that from being cooked with my server?