Disabling PDB/debug gen in Development configuration (Engine Source)

This thread helped me find the actual solution, right under the source code above it checks for a variable called bOmitPCDebugInfoInDevelopment on whether it should generate PDB files.

In my Game.Target.cs file I added:

		if(Configuration == UnrealTargetConfiguration.Shipping) {
			// Disable PDB debug file generation in shipping builds
			bOmitPCDebugInfoInDevelopment = true;
		}

Warning: Will trigger a couple hundred build steps.