Hey everyone, I would like to know if there any way to disable the Outer frustum rendering the scene in NDisplay ( marked as a red ) to reduce hardware load. All i need is just the inner frustum to be rendered (marked as blue). Any ideas?
HI Star_Glazer1337
I tested it on ue4.27 but I didnāt check the load
How about putting the Ndisplay on the level and making the black in the post process of the Outcluster in the setting?
Congratulations. I have a question If you freeze it, does the inner freustum move?
It does, the inner frustum is not affected by this.
Thank you!
You are welcome! ![]()
Do you know whether this has changed? Iām on 5.4 and when I tick āFreeze viewportsā the frustum is black as well.
Did you start the session with them frozen? If so you would need to give UE a moment to render the viewport first.
What is āa momentā? Iāve just been running nDisplay for 10 minutes with the project set to āfreeze viewportsā and both inner and outer frustum remained black.
Is it possible itās an issue with custom LED wall meshes? I think I read something somewhere about that being a problemā¦
No I mean you would have to launch them unfrozen and allow them to render. Then freeze them.
Hi Iām having the same problem on UE 5.4, the inner frustum also turns black when I freeze the viewport. I started the session with the āunfreezedā viewport, when the whole scene is already being rendered I tick the āfreeze viewportā the whole screen turns black including the inner frustum. When I untick it, it turns to normal not sure what happen here.

