Hi,
I was starting to mess around with niagara fluids, and added a bunch to an actor.
However it made the editor stutering, so iwant to disable/enable it at runtime.
i tried to use “set visibility” & “set paused” nodes (in construct script), but the stutering was still there.
I had to remove the NS components altogether to make it go away.
So my question is : how to you disable properly a niagara system at runtime?
Thanks.
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Hello !
I know it’s been 2 years, but it’s for those who come across these posts hoping to get an answer!
Use Set Hidden in Game and tick to disable/hidden it, and same but untick for make it visible, That’s all.