Hi, so I’m new to UE and I’m trying to make my first 3d platformer. On thing I’d like to turn off is the automatic hop/jump the character does when walking off a surface. I read that you can add a condition in the state machine (if JumpVelocityZ > 0 then do jump animation, else go straight to falling) but I’m having troubles getting a reference to my character when adding the get.JumpVelocity (blue node)
You will need to break the Vector of GetVelocity. Promote the Z value to a variable.
The state machine 1 and 2 I’ve marked corresponds to the transition rules to set.
Pay attention to
img1. is Greater than.
img2. is Less than.