Disabling input for cutscene is not working

I’ve tried to make a blueprint script to disable the inputs from my character controller for a cutscene, but unfortunately it’s not working. On a side note, I am running on HorrorEngineGamemode; So I am not quite sure if it conflicts with it. I’ve included a screenshot, please lemme know if it’s solvable :slight_smile:

It looks good. Have you checked the time is correct / used a delay instead ( for testing )?

I am actually not that familiar with blueprints, an explanation or a example would be great, sry lol xd

I mean try a delay instead of the timer arrangement…

I got rid all of the event timers, replaced delay instead; still no luck sadly.

I’ve actually tried with the Delay node, compiled with no errors; but still doesn’t disable the input…