Hi,
I have a solution for the problem I’m trying to solve but feel like I’m missing something fundamental. I don’t like my solution as it seams like a janky work around.
You can see in the picture here my hip IK happens first. The Spine IK has its solver strength set to zero but still is pinning to the location when using the hip Set Transform Ik. The legs are pinning too even though their strength is set to zero.
shouldn’t the Ik handles be ignored if their strength is set to zero?
The only way I have found to solve this is to split the IK rigs into many separate IK rigs and then apply them in different orders depending on the situation in the ABP
This seams wrong to me, as setting the “Goal Position Alpha” to zero should disable the IK handle for IK in ALL solvers but it only seams to disable the handle for the solver it belongs to. The handle still effects other solvers. You can see I put my “Poll Vector” IK in a separate solver so I could turn it on/off when it was needed as having that in the same “rig” I could also not fully disable the handles when setting the alpha to zero.
Am I missing something? Am I approaching this wrong?
P.s. If you wondering why I split this into multiple solvers, it gives more predictable results then trying to have one giant solver across the whole rig. I also need to change IK handles as the characters traverse the world.