Disabling flight when using multiply animation blueprints (Only using blueprints)

Hi,

So the problem I’m having is I’m trying to get my character to be unable to fly when using specific animation blueprints.

Basically been trying to create a system where I can use ‘super/dark/darkspine’ super forms within 1 player character blueprint but the problem is as soon as I go back to being ‘normal’ the ‘fly’ button isn’t disabled. Any ideas?