Basically I have a text3d component in an actor class. I also have a collision box component for some trace hit detection. In UE 5.5 there does not seem to be an easy way to disable collision for the text3d component. I can only disable for the entire actor which also disables the collision box. Attempting to enable collision on the box at runtime does not work either. Any recommended fixes for this?
Yeah, Text3D components in UE 5.5 can be tricky with collision. One workaround is to set the Text3D collision profile to “NoCollision” specifically in the component settings, not the actor. Make sure your collision box has its own unique profile and is set to “Query Only.” Also, double-check the hierarchy—sometimes component order affects overrides.
Thanks for attempting a solution. unfortunately with v 5.5 there are next to no round about ways to configure collision for the specific Text3SD component.
My next consideration if feasible is to diminsion in a hit box at runtime, maybe I list the plot here lol
Hello,
I just tried this and Text3D doesn’t seem to have any collision what so ever. Are you sure it’s the text you’re colliding with?