I’m trying to disable all collision and play animation montage, but the character (both Metahuman and Manny) slightly snaps back and forth to the surface. The surface belongs to the ship which simulates physics.
This is how I’m disabling collision:
I also tried disabling it separately on capsule component and every skeletal mesh component of Metahuman (with no luck) like so:
As a result, when montage plays, character moves up and down depending on how close his legs to the ship deck are. The effect is very similar to ‘snapping’ the character to the surface in editor before Play.
There’s no physics asset in the Metahuman, but when enabling show collision in the editor it shows capsule primitives attached to bones.
So, I figured out that there’s actually is a physics asset in the Metahuman folders, but I’m not sure if it’s being used by my Metahuman (sorry, Metahuman hierarchy is still very confusing to me).
I tried setting collision on each capsule primitive to ‘No Response’, but it didn’t make any effect.
So, my question is how to disable collision completely, so that nothing at all affects the character.
Here’s my Metahuman: