Hey! New to Unreal Engine, coming from Unity, so apologies if there is a simple solution to my problem. I’m currently setting up a weather system in my game but cannot deactivate a child actor. Maybe I am unclear on how actors work in UE4 but in Unity I achieved this system easily by creating child gameobjects (with the relevant components) and simply enabling / disabling the child object. Is a child actor component in UE4 the same as a child gameobject? Basically I have a weather controller (child actor component) attached to the player. This weather controller has 2 child actor components itself (rain and snow). The rain and snow actors have audio + particle system components. I am trying to disable the rain or snow child actor components (so the audio + particle systems will automatically disable) but cannot achieve this for some reason. When I call deactivate or set active, nothing happens.
.