I’m trying to make a simple patrol pattern for an NPC. This EQS setup seems to work perfectly until I disable Bool Match (which would create my intended path) on the overlap test.
When enabled, the “Run EQS Query” composite seems to always fail, restarting my Behavior Tree sequence. Why is that so? Hope I’m providing enough information.
I’ve managed to solve it. The problem was my overlap settings. I’d misunderstood what they meant, so before, every point tested would suceed. Then, when I’d disable bool match, every point would fail, and it would infinitely eqs test again.
The solution was simply reviewing and altering the overlap settings.