I’m making heavy use of FInteractiveProcess to externally generate Json data, which is then passed back into the UE4 game via a delegate. This can be a giant wall of text and is creating some huge log files.
Is there an easy way to disable the logging for InteractiveProcess without modifying the Engine source code?
Can any verify if this still works? This is coming up on google and I tried copying this code into my DefaultEngine.ini file and restarting my project but I’m still getting a lot of stuff in my output log.