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Disabling a plugin for being compiled on platform

I have a plugin that I’ve created that can only be compiled on Linux, which I want to run on the server. I’ve got this in the main .uproject file:



    "Plugins": 
        {
            "Name": "LinuxServer",
            "Enabled":  true,
            "WhitelistPlatforms": 
                "Linux"
            ]
        }
    ]


I also have this in the main game build.cs file



        if(Target.Type == TargetType.Server && Target.IsInPlatformGroup(UnrealPlatformGroup.Unix))
        {
            PublicDependencyModuleNames.AddRange(new string] { "LinuxServer" });
        }


I also have this in the plugin .uplugin file


    "Modules": 
        {
            "Name": "LinuxServer",
            "Type": "Runtime",
            "LoadingPhase": "PreDefault",
            "WhitelistPlatforms": 
                "Linux"
            ]


However, when compiling for Windows, I still get compile errors coming from that plugin. Is there a way to truely disable a plugin from being compiled on Windows? What am I missing here?