Disabling a button with a disabled image in UMG still tampers with image appearance.

This is still an issue in 4.18 and is extremely aggravating, PLEASE fix this Epic! What is the point of providing a disabled image field if we can’t control the colors of the image? In our game we’ve already had to build in a lot of logic to handle focus and hover button states, and now we have to work around this issue as well.