When I asked about this previously no one seemed to know if it was intentional behavior or not.
If you have a UMG button with an image for all statuses (normal, pressed, disabled, so on) the image still becomes grayed when you disable the button rather than just simply using the disabled image.
In my opinion the button should simply take the form of it’s disabled image without any tinting added.
Also, I did check to make sure tinting and color settings were normal.
After doing a bit of digging I was able to find that there has been a request (UE-11115) made to allow this to be toggled on or off. I have provided a link to the original thread below. Please feel free to visit the provided thread for future updates.
That was submitted over a year ago. The work around is an awful hack as well. I don’t imagine this is something that would be hard to implement. Isn’t the whole point of using a disable image is to gain control over what a disabled button looks like?
If possibly, can you please look into making this a higher priority to resolve. Thank you.
This is still an issue in 4.18 and is extremely aggravating, PLEASE fix this Epic! What is the point of providing a disabled image field if we can’t control the colors of the image? In our game we’ve already had to build in a lot of logic to handle focus and hover button states, and now we have to work around this issue as well.