Derzo
(Derzo)
June 21, 2016, 2:15pm
1
Hey people…
I was trying to reduce my android game size by disabling some plugins and then I clicked the RestartEditor .
Crash reporter appears:
"Machineld:BlahBlahCode
EpicAccountId:NotSureIfICanTypeTheCodeHere
You do not have any debugging symbols required to display the callstack for this crash."
Not the best feeling when you are trying to fix other problems…
Please someone help… Thank you
1 Like
Derzo
(Derzo)
June 21, 2016, 2:37pm
2
Ok I was able to reproduce it with the default 2d side scroller template. Here are the steps
Create 2d side scroller project for mobile, scalable 2d/3d without starter content
Edit > Plugins
Disable these plugins:
ios device profile selector
linux device profile selector
Media player editor
Plugin browser
Speedtree importer
UObject example plugin
Archvis Character
CharacterAI
All of the media players
UDP Messaging
Epic Survey
Experimental HTML5 Networking Plugin
Mac graphics switching
Slate Remote
All of the movie players
CodeLite Integration
KDevelop Integration
Linux Compiler-only integration
Xcode integration
All from the rendering menu
Subversion
All of the VR stuff
Finally, click RestartNow
That gives me the error…
Derzo
(Derzo)
June 21, 2016, 2:43pm
3
Ok, so I got it working by enabling the plugins from the uproject file… But it’s still weird that it happened.
How did you enable plugins from the uproject file if the project didn’t open?
tomofnz
(tomofnz)
December 22, 2022, 9:55pm
5
Answering for visibility, You can RMB on the project’s .uproject file in Explorer and open in Notepad++
then scroll down to find the “Plugins” entries. Any plugins used by the project there should have a listing with an “Enabled” bool. If the one causing a problem says false, swap it to true.
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