Disabled plugins - can't open the project

Hey people…

I was trying to reduce my android game size by disabling some plugins and then I clicked the RestartEditor.

Crash reporter appears:
"Machineld:BlahBlahCode
EpicAccountId:NotSureIfICanTypeTheCodeHere

You do not have any debugging symbols required to display the callstack for this crash."

Not the best feeling when you are trying to fix other problems…

Please someone help… Thank you

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Ok I was able to reproduce it with the default 2d side scroller template. Here are the steps

  • Create 2d side scroller project for mobile, scalable 2d/3d without starter content
  • Edit > Plugins
  • Disable these plugins:
  • ios device profile selector
  • linux device profile selector
  • Media player editor
  • Plugin browser
  • Speedtree importer
  • UObject example plugin
  • Archvis Character
  • CharacterAI
  • All of the media players
  • UDP Messaging
  • Epic Survey
  • Experimental HTML5 Networking Plugin
  • Mac graphics switching
  • Slate Remote
  • All of the movie players
  • CodeLite Integration
  • KDevelop Integration
  • Linux Compiler-only integration
  • Xcode integration
  • All from the rendering menu
  • Subversion
  • All of the VR stuff

Finally, click RestartNow

That gives me the error…

Ok, so I got it working by enabling the plugins from the uproject file… But it’s still weird that it happened.

How did you enable plugins from the uproject file if the project didn’t open?

Answering for visibility, You can RMB on the project’s .uproject file in Explorer and open in Notepad++
then scroll down to find the “Plugins” entries. Any plugins used by the project there should have a listing with an “Enabled” bool. If the one causing a problem says false, swap it to true.

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