Disabled Chaos Particles continue to move with Actor in Geometry Collection.

I have a Geometry Collection in which I switch some of the object to Kinematic and the rest to dynamic with a disable threshold. But once the dynamic objects become disabled after they reach the threshold they start moving with the actor. Is there a way to keep them in place without switching them to Static and keeping them disabled.

The GeometryCollectionPhysicsProxy removes Disabled particles from the update loop to save on iterations, ended up disabling that check and things work fine. Probably fine with this until there a proper fix goes in.

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