I have texture for disabled button (and it should be the same button as clicked button), but everytime button is set to disable it receive gray color and its impossible to see my texture. I saw similar questions but nothing is solved.
If this is unavoidable, is there alternative solution to get my disabled button to look exactly like pressed button?
p.s. UE4 4.7 on iMac 10.10.1. Disabled state on ipad mini 3 is black (ios 8.1.2), and it’s gray on ipad 4 retina (ios 8.1.2).
I was able to reproduce this issue on our end. I have written up a report ( UE-11115) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information. However, I may have a workaround that may be viable for you.
You will need two buttons. You will place one below the actual button. This button will be hidden at first and as the actual button is disabled, the opacity of the actual button is set to 0.0 and the fake button is then set to visible. This will give the illusion that the button has not changed but will also have the effect of being disabled (because an invisible disabled button is above it). I hope that this helps
I did something different yet similar. If condition is not true it displays fake button with texture i have for disabled button, and clicking does nothing. If condition is true it displays real button. Thanks for help, sir