DIsable walking backwards

hey, I have a simple question, but the movement blueprint has changed in the third person template, and I can’t find an answer. How can I just disable walking backwards, with the current BP of the third person character?


I don’t know when the BP has changed, but I really tried it and I’m new to programming, so please forgive me for my poor knowledge.

Remove the Input Action responsible for moving backwards from the Mapping Context. But without Forward vector, you’re going nowhere.

My idea on that was to not allow the forward value to get under 0, so it wouldn’t be possible to move backwards even with a controller

You can add a Clamp node on the Scale Value

But you need a direction. Just remove the input from the mapping context. It’s one click. Why complicate things :person_shrugging:

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You kind of have a point but this is what they wanted. (Also removing wont work for axis inputs like controllers)

thank you for your answers, the clamp node did the trick, i want no possibility, to walk backwards :smiley:

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