NetWinner
(NetWinner)
August 28, 2024, 4:26pm
1
hey, I have a simple question, but the movement blueprint has changed in the third person template, and I can’t find an answer. How can I just disable walking backwards, with the current BP of the third person character?
I don’t know when the BP has changed, but I really tried it and I’m new to programming, so please forgive me for my poor knowledge.
Everynone
(Everynone)
August 28, 2024, 4:37pm
2
Remove the Input Action responsible for moving backwards from the Mapping Context. But without Forward
vector, you’re going nowhere.
NetWinner
(NetWinner)
August 28, 2024, 4:54pm
3
My idea on that was to not allow the forward value to get under 0, so it wouldn’t be possible to move backwards even with a controller
dZh0
(dZh0)
August 28, 2024, 5:50pm
4
You can add a Clamp node on the Scale Value
Everynone
(Everynone)
August 28, 2024, 6:20pm
5
But you need a direction. Just remove the input from the mapping context. It’s one click. Why complicate things
1 Like
dZh0
(dZh0)
August 28, 2024, 6:29pm
6
You kind of have a point but this is what they wanted. (Also removing wont work for axis inputs like controllers)
NetWinner
(NetWinner)
August 28, 2024, 7:46pm
7
thank you for your answers, the clamp node did the trick, i want no possibility, to walk backwards