Hey, so that issue is still present in UE5. The ease in/out of the camera is a killer for people subject to motion sickness. And it’s a much less precise way of navigating.
It’s typically a “cute” effect the engine coders threw in a long time ago as a neat “bonus” but the more you get professionals working in Maya, Unity or Blender to switch to UE5, the more this is going to become a problem.
(Actually it reminds me a bit of the time when 1st person games were starting and devs thought adding a non-toggle-able “head bob” was a great idea. Spoiler: It wasn’t)
Epic devs: Could it be possible to please add an option to turn off camera ease in/out in the viewport? Thank you.