Disable Tonemapper?

Bump.

r.TonemapperFilm 0 was the only way to get rid of the heinously distorted colors in UE4 and seems to have been intentionally removed from UE5.

I understand that there’s probably some theoretical and sound reason for pushing the current iteration of Unreal’s tonemapper, but the default setup is pretty hellish to work with if you just want to drag in textures and have them look the same as they do in whatever software you’ve authored them in.

I’d really love to be able to have true colors in my project without editing the source code. Can we just have this flag back?