I want to disable the audio of unreal engine application when it run on localhost to avoid the echo effect, but keeping the audio of the streaming application on synch with the video. Is it possible?
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Hi there!
If you’re doing a purely local test of Pixel Streaming, the easiest way to prevent the echo effect would be to silence the local application using your systems sound/volume mixer settings. Muting the application will not mute the streamed audio.
Let me know if this helps!