This app is only intended for iPad Air 2 or above iPad family, not recommend for iPhone as the UI we developed are only work in iPad ratio.
It was done in BP base project and the project package via UE4 editor on an iMAC machine.
In unreal editor - project setting - iOS
I am sure I had uncheck the “support iPhone” box.
Later I upload to Appstore via Application Loader in the same iMAC machine.
After it approved and released in Appstore only then Im aware that iPhone is supported.
Is there any step I missing before uploading to appstore ?
Please advise. Thank you in advance.
AFAIK, as per Apple rules, you cannot remove iPhone or iPad support with an update. It’s a choice that has to be made when the app is first published.
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I am aware of this. But my question is how should I disable the support for iPhone when uploading to Appstore ?
As I mentioned, I unchecked the “Support iPhone” in UE4 editor under the iOS setting. And when I upload the build to Appstore via Application Loader , I did not see any option or setting that allow me to choose supported devices. Therefore I assume appstore could read the data from the IPA built by UE4, am I right ? If no, can someone please tell me what can I do it on my next upload to disable the iPhone support.
Im sorry for my ignorance, this is my first time building an iOS app. Thank you