This should be way easier! Thanks though
No problem bud, please make sure to make question as correct if this helped
I was wondering why it still shows these error messages even after youâve build and launched your project.
How do I turn this off? I already typed âDisableAllScreenMessagesâ in the console in the editor but of course it doesnât remember this.
If you go to your Project files, and open up Config, you should be able to add the DisableAllScreenMessages command into the DefaultEditor/DefaultGame/DefaultEngine.ini and it will remember the command.
You can also add an ExecuteConsoleCommand node to your level blueprint, and run the command there if you wish to hide it on BeginPlay.
Hope this solves the problem for you.
Where should I add âDisableAllScreenMessagesâ? Beginning of the files like this?
DisableAllScreenMessages
[UnrealEd.SimpleMap]
SimpleMapName=/Game/FirstPersonBP/Maps/FirstPersonExampleMap
[EditoronlyBP]
bAllowClassAndBlueprintPinMatching=true
bReplaceBlueprintWithClass= true
bDontLoadBlueprintOutsideEditor= false
bBlueprintIsNotBlueprintType= true
...
This throws this error while compiling:
Error: UnrealBuildTool.ConfigCacheIni_UPL+IniParsingException: Failed to find value when parsing ... : DisableAllScreenMessages
You can press the console keyboard button in editor and paste in DisableAllScreenMessages
SHIFT + L or Press â~â button (console button)
then add this command DISABLEALLSCREENMESSAGES
I went the Blueprint way by creating a console window in blueprint, then I collapsed it down into a function and named it DISABLE_ALL_SCREEN MESSAGESâŚworks like a charm
- Make console function
- collapse that into a function
- Hook it up into BeginPlay chain
No more annoying messages!!! Yay!
Happy creatingâŚ
This didnât work for me. Iâm in UE version 4.27, and cannot switch versions (I have assets that arenât compatible with 5.1). I followed the steps exactly, and this didnât work for me. Is there a solution for 4.27?
Did you try the code block in Blueprint? This is not a new featureâŚlol
Anyhow, try these steps:
- Create an Event BeginPlay node by right-clicking anywhere inside a Blueprint
- Draw out from the execution pin of the BeginPlay node and type in âconsoleâ, click on Execute Console Command
3)Type in DisableAllScreenMessages into the command text box next to the pink input pin
This should work with any version after 4.22, at least Iâve been using it since then.
Good Luck and Go Create!!
Best
SAH