I’m working with the Action RPG sample game project from Epic and I’m trying to create a system to change the fire colors depending on held potion color. I’ve added Scale Color / Life modules with Distribution Vector Particle Parameters to the fire emitters, and I set the color parameter for each actor of class emitter on potion pickup.
I’d like the fire colors to reset once the player has no equipped potion, and I’m struggling to find a way to disable the Scale Color / Life modules to only have the Color Over Life modules already there. Ideally if there was a way to uncheck a specific emitter module through blueprints, that’s what I’m looking for.