When profiling an empty level, with not a single thing added I can see these light tasks in the GPU Visualizer. Why is that? Is there a way to get rid of them? I don’t need light at all.
When profiling an empty level, with not a single thing added I can see these light tasks in the GPU Visualizer. Why is that? Is there a way to get rid of them? I don’t need light at all.
So by doing some research (for a lot of hours) I have found out that this is always on because the engine is kinda looking for work. This is the case for most of the rendering passes.
BUT you can disable this with setting WorldRendering = False