Disable smoothing in Unreal?

Hey there,

I’m trying to import a character model I made using Blender into Unreal Engine. In Blender, the mesh is not being
smoothed, because it is supposed to actively “look” low-poly.

When being imported into UE4, the mesh appears smoothed, with a look similar to the one
rendered by Blender when the shading mode is set to “Smooth” instead of “Flat”.

The problem apparently only occurs when dealing with Skeleton Meshes, I never had any problems
when importing Static Meshes.

Is there a way to disable this effect? Or is there any box I should have checked or unchecked?

The export seems fine, importing the mesh into other 3D software works flawlessly.

I attached two screenshots that show the same mesh in Blender and Unreal Editor.

Thanks a lot for any answers

Blender:

http://s7.directupload.net/images/140805/slslt4ji.jpg

Unreal:

http://s7.directupload.net/images/140805/fnivpqbv.jpg

1 Like

What is Normals set to in import dialog window? Set it to Import tangents and normals if it is set to Calculate and see if it helps.

1 Like

Thanks a lot - that works perfectly!
:slight_smile:

For me nothing work, tried every combination and every time the character is smoothed, this is driving me crazy from 2 days in a row without luck.

My model only has morph targets, no bones, but I need to import as skeletal mesh to use the animations. When imported as static mesh it works, well without the anoying auto-smooth.

ver 4.10.2

Found something, the problem become interesting, when the morphing value is 0 my character look non-smoothed as i want.

When i change the morph target value the smoothing start to appears, see the following two images:

Which program are you exporting from and what are your export settings?

I export fron accurig

same problem

it become all smooth

edit : seem by remeving option during import in unreal keep smoothing group it work

for 5.6 desactivate * RECOMPUTE NORMAL*