Hello,
This is a plane mesh with masked unlit material. Despite i disabled all shadow options it still there. I don’t have directional light or post process volume. Is that caused from ambient occlusion? I don’t want any shadow caused from this mesh.
How about disabling “Affect Dynamic Indirect Lighting” on the static mesh? That should disable a contribution to Lumen where it might be doing AO or absorbing bounced light.
Any reason this can’t be in a decal?
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disabling “Affect Dynamic Indirect Lighting” worked. Thanks a lot 